Coral Palace Background
Mockup in the style/ style guide for environments and setttings. Painted and composed by me, laid out for multiple orientations on mobile devices. Color input from Vernon Lee and Raimundo Pousada. © Goodgame Studios Altigi GmbH. All rights reserved.
Art DirectionDigital ArtIllustration
Blue Canyon Bridge Background
Mockup in the style/ style guide for environments and setttings. Painted and composed by me, laid out for multiple orientations on mobile devices.
Art DirectionCharacter DesignDigital Art
Red Trees Background
Mockup in the style/ style guide for environments and setttings. Painted and composed by me, laid out for multiple orientations on mobile devices. © Goodgame Studios Altigi GmbH. All rights reserved.
Art DirectionDigital ArtIllustration
"British Hell" Background
Final production version created to work in both portrait and landscape orientations of mobile and tablet devices. Major color and design painting from Raimundo Pousada, final adjustments and extended composition/ production paintover by me.
Art DirectionDigital ArtIllustration
Mushroom City Background
Final production version created to work in both portrait and landscape orientations of mobile and tablet devices.  Major color and design painting from Raimundo Pousada, final adjustments and extended composition/ production paintover by me.
Art DirectionDigital ArtIllustration
Character Art: Narrative
Final production painting with in Game Characters--A final distillation of our style and colors for characters and worlds. Layout and character designs by Katri Valkamo and Stefano Moroni. Production painting by me. All work is copyright Goodgame Studios, Altigi GmbH. used with permission here.
Art DirectionDigital ArtIllustration
Sparky and company spot illustrations
Spot illustrations of Sparky (and friends) done by me for various interstitial works throughout the game. Painting done by me with character and scenic reference from Katri Valkamo and Raimundo Pousada
Art DirectionIllustrationDigital Art
Cloudy City Background
Final production version created to work in both portrait and landscape orientations of mobile and tablet devices. Color and design and main painting from Julia Metzger and Raimundo Pousada, final paint-over and adjustements by me. © Goodgame Studios Altigi GmbH. All rights reserved.
Art DirectionDigital ArtIllustration
Congenial Intro
Art Direction: Color and design and main painting by Julia Metzger. Final production version created to work in both portrait and landscape orientations of mobile and tablet devices. final paint-over and adjustments by me to extend height of the composition. © Goodgame Studios Altigi GmbH. All rights reserved. Art Direction, Digital Art, Illustration
Art DirectionIllustrationDigital Art
Art Direction, Character Development
Art Direction on Characters for a Goodgame project
Art DirectionDigital ArtIllustration
Art Direction, Scenic
Art Direction from the scenic style guide--images created to guide the scenic art production
Art DirectionDigital ArtIllustration
Art Direction, Enviromental Style Guide
Art Direction, for undisclosed project. Environment concepts with final painting color and texure by me as well as the stylistic breakdown. Copyright Envision Entertainment GmbH, All rights reserved. Used with Permission
Art DirectionDigital ArtIllustration
Art Direction, Character Style Guide
Art Direction, for undisclosed project. Character concepts done in co-operation with Paul Cohen, final painting color and texure by me as well as the stylistic breakdown. Copyright Envision Entertainment GmbH, All rights reserved. Used with Permission
Art DirectionCharacter DesignIllustration
Art Direction, Character Vignettes and Layout Guide
UI and Vignette Art Direction, for undisclosed project. Character concepts done in co-operation with Katri Valkamo, final painting color and texure by me as well as the stylistic and layout breakdown. Copyright Envision Entertainment GmbH, All rights reserved. Used with Permission
Art DirectionCharacter DesignIllustration
Zbrush Illustration Tutorial!
More and more these days I'm using programs like Z brush, Quixel Suite and Photoshop to create my illustrations. Here's an process example I originally taught to DigiPen's (awesome) students.
IllustrationDigital ArtSculpting
Key Art Tutorial!
Here's an example of how a piece of Key Art was developed into a "hero" illustration that I did. I show how I leveraged the work and talents of many teammates to create a final piece that tells a story. I first taught this to the great folks at DigiPen.
Art DirectionIllustrationDigital Art
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